Saturday, 12 December 2009
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PrestigeGamerz.com
If you're a gamer, and you want a place to hang, chat, and join in on some gaming, then you should follow me over to PrestigeGamerz.com. We've got 700 members on our forum; monthly community events; a live webshow series (Let's Play... LIVE!) hosted by MOI; and a great community of like-minded gamers.
Admittedly, we can be a bit unruly; but we're all there for the same reason: We love games. And hate Treyarch! :P
We're also looking to expand our writing staff, and eventually put together a full news team to post articles on a daily basis. So if you're a good writer, and would like to work with some experienced editors, then you're more than welcome to show us your stuff.
So join us as we try to create the best gaming forum/site environment for all of you.
http://www.prestigegamerz.com is the place to be.
Follow us on Twitter @ http://www.twitter.com/PrestigeGamerz
and me @ http://www.twitter.com/AxikalHope to see you there!
-Scott 'Axikal' Christian
Sunday, 26 July 2009
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Do Not Support HardestLevel
So, some of you are curious about why I'm telling you all to pull your support of HL. Well, recently (last week), I was officially banned from being Featured on HL because I raised issue with their formatting. As you all are aware, I format my entries to be literally correct. I use proper indentation and paragraphing (as can be used on a blog), and I use text formatting (italics) to emphasise certain words, or highlight quotes.These are JOURNALISTICALLY CORRECT things to do. However, HardestLevel has refused to take my critiques into practise, and immediately removed my entry. Need I remind anyone that there was a HUGE debacle not long ago in which HardestLevel was practically FORCED into putting other people onto Featured, other than their Fascistic "editor" Awinnerisyou.Need I ALSO remind anyone that it was ruled that the current editorial methods were INCORRECT AND INVALID?! No, I do not. Not to any of you who are intelligent enough to remember that. I've stated before that the "editors" on the Xister sites have more power than real editors have. They do not discuss with their authors any changes that need to be made, or are being considered to be added.I was NEVER told my entry did not meet a "visual preference", and my entry was, again, butchered in its format. Once again, MY work, was written in the pisspoor style of one "Joe". After reading more into things, I discovered that "Joe" is Awinnerisyou.So wait, the very guy who was told by John of Xanga to change his shit, to listen to the community, to stop editing posts to HIS STANDARD... IS STILL DOING IT!? WHAT?! At this point, having re-read the messages sent betwixt me and "Joe", and seeing his attitude on compromise...I won't be satisfied with just a revamping of the way Featured is run on the Xister sites.I want Joe to be let go. He has no communicatory skills, no expertise in editing, and no idea what he's doing. He was told how to act, how to approach, and he went against EVERYTHING in order to mold HL into whatever the fuck he wants it to be.I said "ENOUGH!" last time. I shouted. I screamed. I was a raging asshole to everyone in my path. Not this time. No, this time I've aimed my sights on you, "Joe". You went against ALL agreements. You acted out of selfish desire, and you put no thought towards your position, or the community. You expect us to conform to your style, which is NOT WHAT AN EDITOR DOES. An editor is required to go over a submitted work; edit grammatical errors, and re-submit the edited work back to the author for approval.NO PUBLISHING IS EVER DONE WITHOUT FULL CONSENT OF THE ORIGINAL AUTHOR OF ANY CHANGES MADE. NONE! NEVER! THAT'S NOT HOW IT FUCKING WORKS!I've had enough of this. It was bad before, when there were no actual rules about this. But we went through HELL and a major shitstorm from MANY XANGANS about this issue. And he has the nerve, the GALL to continue to pull this shit?!I'm calling for Joe's position to be open to a member of the Xanga community. I don't care whom, as long as they have been here longer than 2 years; understands how the community runs; can show an unbiased opinion when needed; and has ACTUAL EDITORIAL SKILLS. I'm sick of seeing "interns" running our community like this. It's appalling. It's disgraceful. And I won't be represented by these people.And yes, I called "Joe" a fascist. Because that's exactly what fascism is. I'll give you a few pieces of what Fascism entails. And while HL isn't necessarily a "government", the "Editor" right now is the "governing body" of HL. Ergo, the following has more pretext: "Fascist governments forbid and suppress criticism and opposition to the government and the fascist movement"Gee, when I criticised him firstly, I was blocked, banned, and verboten to do anything other than muddle on my own HL account. When I did it again, I was VERBOTEN to ever be Featured again; all because I opposed his views on how the site should look."Fascism is much defined by what it opposes, what scholars call the fascist negations - its opposition to individualism". I complained that my post's formatting was uniform, and sounded nothing like me. I was denied, ignored, and banned. I will repeat that an EDITOR cannot, under any circumstances, alter the format of a submission without express permission from the original author that the changes are valid, and acceptable. EVER.But that's exactly what happened to me.Not only am I asking for a change in Xister Featured Structure, and Joe's "retirement", but that my "banning" from being Featured be removed. I was unjustly banned. Yes, I became angry later on in the discussion, because of all the aforementioned issues. Because we've been through this, and he hasn't learned a goddamn thing. He feels that he can do as he please, and piss on you and me. We mean nothing.Nevermind the fact that had me and some key Xangans not raised HELL (and had I not complained initially about the lack of diverse Featured content), that HardestLevel would STILL be Featuring the SHIT out of Awinnerisyou. There'd be no users, no comments; and no one would care. Much like they did before changes were made.And guess who are the people who DEMANDED those changes? Me, SimbaThe2nd, AnamcharaConcepts, Fairywife, and others! It took US to get things to change. Joe did NOTHING on his own. The "success" of HL right now can only be attributed to those of us who spoke out against his reprehensible behaviour. He's proven to be an utterly INEPT editor and site owner. He needs to be taken off the site IMMEDIATELY, and replaced with someone competant.He has shown that he refuses to adapt, and learn. He wants it his way, or no way. And you can see this from his responses to my messages. Note that I started out friendly, and as time passed, I became irate.I find it disheartening that I have to become a JERK to get any response from anyone. I'm NOT a jerk; and I don't care much for being one to get things done. I wanted a civil, ACTUAL compromise; and even offered to give some concessions to HL to keep my formatting right. AND I WAS NOT LISTENED TO.Below is the conversation between me and "Joe". Note that at the end, he tacks on the "Head Editor" name to his, in a transparent effort to be "above" me, and assert superiourity.You're no editor. You're a selfish jerk. A n00b. And unworthy of the position you have.When you're done reading, please go to http://www.xanga.com/ideas/1410/properfeaturedlinking.html and vote on this Idea. Thank you.--------------------------------From HardestLevel.com To Me:Hello,
We just wanted to let you know that your post is now live on hardestlevel.com.
Here's the link to your post:
http://www.hardestlevel.com/706751653/hr-231-poised-to-label-games-to-death/
Thanks again for allowing us to publish your post!
The hardestlevel team-7/8/09From Me To HardestLevel.com:Cool! Uhm, I think when I submitted it, the site garbled up the post. It was meant to look like it does on here. I noticed that this happens too on Xanga.com.
http://zeus.hardestlevel.com/706418254/hr-231-poised-to-label-games-to-death/
Could you please edit this?-Sent 7/9/09From Me To HardestLevel.com:Hey, just letting you know that the post submission page messed up the format of my H.R. 231 Bill post. The original format is on my website. I'm asking that you please change the Featured post over to the proper format.
Also, I submitted a new post for review for Featured, but the original posting (the one with "" around the title) got screwed up in the submission process. The one I was hoping to see up is the one with the proper formatting and pictures within the post.
I'm not sure what's up with the Submission Page. It's been acting weird on every site.-Sent 7/10/09From Me To HardestLevel.com:Okay, it's been a few days since my initial message. I was under the impression this was a "new era" for this site, but I'm really not seeing much of a change. At the very least, a message of acknowledgment that you read my message would be respectful.
The format of my post was not correct as per a mistake on the submission page. Please re-review the entry on my HL account site, and change the featured article as per posted. If not, then remove my post from the front page.
I really don't want to have to go into ANOTHER series of issues over something that can simply be solved civilly. I'm giving the benefit of the doubt because of the nature of the issue, but I've only so much patience.
You also have me blocked on your personal site; and not only that, I had to get on John's case just to be unblocked on this site to begin with. You were told to "play nicely", I expect you to do so.
I'm trying to be nice, but patience wears extremely thin. I'm not letting this go.-Sent: 7/12/09From HardestLevel To Me:Dear Sir,
If you are referring to the bold text and indents of the paragraphs, then I believe I understand why you are referring to the format as "not correct". Other than that, I am truly unaware of any significant format changes.
I will revisit HardestLevel later tonight, and I believe I will remove the post because it does not meet your standards. We do not use bold or indented text, and that is our visual preference. While I wouldn't go as far as to say this much is non-negotiable, I would much prefer to keep a uniform visual format for all posts.
Thus, I'm sorry if we are unable to reach a consensus on this and sorry for the late reply.
-- Joe-Sent 7/13/09From Me To HardestLevel.com:I don't mind the italicized or bold edits. But the paragraphing is definitely all wrong (ie, there's none where it needs to be).
I was also not informed of a new staff on HL's site. Is there a more effective way of reaching staff in regards to issues? I'm hoping there is a streamlined approach now as opposed to how the site was run prior to the "incident".
I would speak to John about the issue of formatting, as he was directly involved in the process. Though I must say I do like the left-justified approach.-Sent 7/14/09From Me To HardestLevel.com:Apparently it IS non-negotiable, seeing as you went and deleted my work without my consent, or any further dialogue. You have NO etiquette when dealing with an issue and as such, I'm removing my support of this fascistic site.
Your 'visual format' is a Wall Of Text monstrosity, and illiterate. I shall do everything in my power to discourage use of your site. I will not be abused, misrepresented, or neglected.
I WILL be talking to your boss.
This slight will NOT go unpunished.-Sent 7/17/09From HardestLevel To Me:Sir,
I indicated previously I had the intention of removing your post from the main page, as you yourself asked. As written: "I will revisit HardestLevel later tonight, and I believe I will remove the post because it does not meet your standards. We do not use bold or indented text, and that is our visual preference. While I wouldn't go as far as to say this much is non-negotiable, I would much prefer to keep a uniform visual format for all posts."
So, there was fair warning and your post is merely set to private; it is not deleted.
Moreover, I must say, I feel your characterizations of me are way off base. I have replied to your messages with tact and with reasonable timeliness. The idea that I or this site is "fascist" is erroneous and misconstrues the very definition of the word.
Please continue to enjoy (or don't enjoy) the site, but I think it is fair to say we will not be using your submissions in the future.
-- Joe, HardestLevel Head EditorFrom Me To HardestLevel :I'd rather you not. You've shown no respect for what I write; and insist on forcing me to conform to a visual style that is poor, and literarily incorrect. I'd rather not be represented by horrendous editors.
You opened no doors for communication; despite saying that the topic was not "non-negotiable". Rest assured I will be taking this up with John. Your handling of this situation was childish, and went against everything agreed upon by myself, John, and Awinnerisyou.
I'm assuming you're NEW here, but maybe you didn't get the memo that editing other's formats was ruled WRONG by John. And that the editorial process was being changed to better promote the USERS, not the editors.
By forcing US to conform to YOUR visual style, you're being fascist. And no, your response was NOT timely. It took WEEKS to hear back from you. And when I did, you'd made a decision without consulting me. That was not a part of the agreement made between me, the users, and HardestLevel; and was touched upon by the very OWNER OF THIS SITE.
So please, don't use my entries; because I'd rather not be represented by someone with no understanding of how to format an article.
But I'm sure you'll content yourself with the vacuous entries being featured. Which is why HL is never going to amount to much under the rule and law of such horrendous staff.
Ta.-Sent 7/20/09
Friday, 10 July 2009
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You're Too Old To Be A Gamer
Ever hear this statement? I have. My entire adult life up to now (being around only 6 years [counting 18 as the first year of "adulthood"]), I've been told by my mother, and even co-workers that video games are a pasttime solely for those of a lower intellect; or maturity level of a grade-schooler. And I thought of this, and honestly... they're right!I mean look at Prototype
Barney says that tentacle rape is A-Okay!In this child-friendly game, you will run about a New York city; grabbing onto any hapless standerby; and then either flinging them across the city (only to be splattered against a building), shooting them to death, or absorbing them into your body by:-Pummeling them to death-Crushing their skull in-Ripping their body in half-Disembowling them-Decapitating themNot only that, but you can also turn other soldiers into "patsies", in which the remaining soldiers in the area will aim at that person, and fire on them--thinking they are you. Because nothing says "for children only" like some old-fashioned ultra-violence, and backstabbing. NOTHING. And nothing says "for children only" like fighting a giant foetus-like creature, covered in blood.Or how about Call Of Duty: World At War?
Mommy always told me "Sharing is caring"... So let me share my bullets with you!I know that when I let my 5 year-old sit down with my prized PS3, I want to know that the first thing he sees in the game is a scene of an American Marine having his throat slit, and splattering blood across the nearby wall. Right. In. His. Face. Didn't you know that the next episode of Sesame Street will deal with the subject of how to give a proper Columbian Necktie?And in the next printing of Family Circus, Billy roasts Kelly with a flamethrower while screaming "TOJO'S MAKING A BREAK FOR IT!"But don't forget the grandest kiddie game of them all: SPLATTERHOUSE.
Daddy says that if I let the maggots eat me, I'll get my dessert!Yes, this game is full of childish fun; putting Super Mario Sunshine to SHAME. Follow Parapsychologist (because EVERY kid wants to be one when they grow up) Rick as he slaughters his way through the West Mansion, in search of his kidnapped girlfriend. Along the way, you'll fight zombies, decaying doggies, foetusi, and see your own girlfriend's skin rip off her body; revealing a long-clawed demon!You'll squeal with glee as you decapitate, bludgeon, and utterly blow-apart everything in your path; all in glorious gory fashion.Clearly, playing video games is exclusively a childish pasttime. Don't you agree?
Parents are just BURSTING with excitement for their kid's hobby!
Sunday, 05 July 2009
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H.R. 231 Poised To Label Games To Death
Being a part of the Video Game Voter's Network, I'm trying to keep up to date on Anti-Gaming/Stricter Gaming legislature that's been circulating the nation. There was a number of great defeats of proposed bills that would put excessive sanctions on both game publishing, and game selling. The latest reported victory was against proposal HB 353 of Utah.
As a gamer, I feel that we all need to stand together and demand to be represented properly. This includes those who run our gaming sites; those who sell games; and ESPECIALLY our Federal representatives. So it comes as a depressing "shock" to hear that state representative (A Democratic one, no less [usually the Republicans are up in arms]) Joe Baca is sponsoring bill H.R. 231
H.R. 231 proposes that all games rated T and up (That's T for Teen, up to M for Mature [There exists only 13 AO--Adult Only--games; but they are never sold]) will be required to come with the following label. I am quoting this VERBATIM:"Warning! Excessive exposure to violent video games and violent media has been linked to aggressive behavior."
Not only is this intrusive, but it's fallacious and misleading. This kind of label serves to prove that those in "power" have absolutely no concept of the psychological effects of playing video games. I'll mention that many "vulgar" CDs (music) do come with the "Warning: Parental Advisory - Explicit Language" sticker; but guess what? Those are actually OPTIONAL. Record companies don't HAVE to put them on; but do so to protect their assets (- t).
So to impose a MANDATORY label, that's not only incorrect and ignorant, is simply... wrong. I'll explain why:
Studies have been done on the effects of video games ever since video games began their in-home runs. Studies such as this one by Dr. Helen Philips; and this one by Drs. Craig A. Anderson and Brad J. Bushman, have linked aggression and desensitivity to violence, to video games. But other studies and research articles say otherwise! Such as this one from Dr. Mark Griffiths; or this entire BOOK by Drs. Lawrence Kutner and Cheryl Olsen; or this report from the ASA by Dr. Johnathan Freedman.
So, if there's no DEFINITE proof that games are harmful; and if the data being received is so deeply conflicted; wouldn't that mean that by proposing what 231 does is essentially MISLEADING? YES! Absolutely it is.
It's hard enough being a gamer; seeing as we're all stigmatised as being lazy, brainless, childish addicts... but to further try to isolate the gamer culture from society through the implementation of faulty warnings? That doesn't sit too well with me; and obviously not with others.
But the opinion of the label proposal isn't what matters so much as the FACTUAL aspect. Here's more food for thought:
- Since 2001, there have been numerous regulations that have cited video game statutes being presented were unconstitutional. Examples can be found here, here, here, and here.
- The FTC released a study finding that 20% of minors were able to purchase an M rated game without adult supervision. This number is down from the 42% from 2007! So putting extra regulations on an already successful self-regulating system would be redundant, and wrong.
- Not only is the label misleading in terms of psychological effects, but there are MUSIC games that are rated T. So that would mean they would carry the same label as Grand Theft Auto; or MadWorld. This would mislead parents into thinking the music game could harm their child.
In the end, it's a decision that proves one thing: Games don't need more legislature. Games don't need more restrictions. And Federal representatives, need to do more research.
Other supporters of the bill are:
-Thomas Edwards (D, TX-17)
-Fortney Stark (D, CA-13)
-Frank Wolf (R, VA-10)
Saturday, 04 July 2009
Thursday, 11 June 2009
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Introducing: The Game Crypt
I'm still attempting to get good quality from my videos through my webcam. So please bear with me. Okay?
Wednesday, 10 June 2009
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65 Years Is More American Than 25 Years!
Well, I thought I had my entry for the day, but I was viewing the Escapist Magazine forums, when I stumbled across this thread. Actually, I was watching Yahtzee blithely discuss Saints Row 2 on Zero Punctuation, and happened to chance across the thread by the following title: "Google Criticized as 'Anti-American' For Tetris Logo".
Obviously, my interest was piqued, and I scrambled (i.e. right-clicked) to have a look. I was met with the following article, written by Andy Chalk:Google Criticized as "Anti-American" for Tetris LogoAndy Chalk posted on 8 Jun 2009 4:28 pmAfter reading over this article, I couldn't help but feel nauseated by the blatant ignorance displayed by the two mentioned columnists. This got me thinking about the concept of "holiday priorities". Should we really have a preference over what is honoured/celebrated/remembered? Is it wrong to show a preference? Or, more specifically, is it wrong in this case that Google chose to celebrate the 25th anniversary of Tetris, over the 65th anniversary of a bloody battle in France? For me, it might be a little obvious where I stand; but my reasoning is simply thus:
Google has been criticized as "anti-American" for using a Tetris-style logo to celebrate the 25th anniversary of the famed videogame rather than marking the 65th anniversary of the Allied invasion of Normandy.
Political leaders gathered in France this weekend to mark the 65th anniversary of D-Day, the largest amphibious invasion in history that set the stage for the eventual end of the Second World War. Google, however, chose to commemorate a somewhat more nerdy birthday that just happened to fall around the same date: The 25th anniversary of the creation of Tetris, one of the most popular and enduring videogames ever made.
But Google's whimsical choice has left some observers unhappy. "Here we are on June 6, 2009 and, in its inimitable way, Google has decided to memorialize the important occasion by adding an image on its homepage depicting... the computer game Tetris," conservative columnist Warner Todd Huston wrote on NewsBusters.org. "Yes, it's far more important to Google to celebrate the anniversary of the invention of the video game Tetris than to memorialize D-Day. It just warms the heart, doesn't it?"
"I have to say, though, that this is no departure for Google, a firm that finds it nearly impossible to post images celebrating any American holidays or important milestones in American history," he continued. "So, what we have here is just one more example of Google's essentially anti-American policies."
Google also took heat from WorldNetDaily writer Drew Zahn, who said that Google has "a history of ignoring major American patriotic and religious holidays." He further noted that while company representative Sunny Gettinger said in 2007 that the special logos "tend to be lighthearted and often scientific in nature," Google has in the past used poppies to mark Remembrance Day and honor the war dead of Canada, Australia, Ireland and the U.K.
For 64 years, we have honoured those who died and fought on D-Day. We've remembered and given thanks. But Google has decided to show the same respects to a Quarter Century celebration of a game that was a landmark in the entertainment/gaming industry. It's not only a game, but an evolution in personal, group, and international socialisation. It was one of the cornerstones of the gaming industry's Genesis (along with Pong and Space Invaders).
That isn't to say that D-Day is not important. Au contraire. D-Day marked the beginning of the turning of the tide during World War II. The success of the entire operation opened the doors for the Allies to begin their triumph over the Axis forces; and serves as a keystone of the entire war. But, is it really un-American to "skip out" on ONE year of "celebration" in favour of another milestone?
Are the achievements Tetris made really that much beneath American history that it absolutely MUST be shoved to the back in favour of an American "holiday"? Especially one that celebrates death and destruction (albeit important and vital to the stability of the world at the time)? Are there more "important" achievements as per each "holiday" or "celebration" or "anniversary"? What are these qualifications to make one meritous of acknowledgement over another? Or even at all?
It seems to me that this isn't so much about being "un-American" as it is more of an egotistical need to have everything about our nation's history at the forefront. See, Tetris is actually a RUSSIAN video game. The authors' words, to me (while it being a very Strawman correlation), seems to imply that the real conflict isn't so much the denial of a major "holiday", insomuch as it is a denial of American culture over a foreign (Russian) culture (despite that culture actually reaching well into the international forum).
Coinciding with it also being about a video game versus a global conflict, makes the entire thing feel even more insulting. There's also the insinuation (subtle as it may be) that video games are "unimportant" to national, or even international society. Despite the obvious connectivity that the internet and online gaming has not only supported, but helped prosper, it seems that some people are still in the mindset that games are "wastes of time".
This is also despite the fact that games such as Unreal Tournament, Halo, Half-Life, Rock Band, Guitar Hero, and even oldies like GoldenEye and DOOM have created flourishing international conventions, gaming tournaments; and each having their own subculture; modding, followings, and updating alike. Or the many psychological studies that have proven correlations between motor-skill advancement, and increased brain functionality with Video Game usage (1; 2; 3; 4).
Another irksome aspect of the quoted articles are the accusations of Google passing over "American Holidays", without the similar displays given to Tetris. I believe the columnists easily forget the images Google has used for Halloween, Christmas, and even THANKSGIVING: AN AMERICAN ONLY HOLIDAY! This just makes no sense to me. Why would you conveniently leave out facts like that? That begs the question as to whether or not either columnists' opinions are even valid, or reliable.
When are people going to finally recognise the power, potential, and benefits of video games; both socially and economically?
And when are Americans going to stop shoving our damn history down other people's throats? We're really not that great. But we sure are that arrogant.
After all, Google is INTERNATIONAL. Not strictly American. Isn't it?
Tuesday, 09 June 2009
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The Quality Of Horror: Action Is The New Fear
I recently sat down with a rented copy of Resident Evil 5 from GameFly, when it hit me: the entire RE series had done a complete 180 from Survival Horror to Action/Adventure Horror in the space of 11 years. The last true "survival horror" version of RE could be considered RE2; but that was released well back into 1998. Here we are in 2009, and the only fresh face to Resident Evil was Resident Evil 4. Even then, the emphasis on "survival" was a bit limited and leaned more towards the action genre--with waves of enemies swarming about you.
I recall that the most enemies I encountered on one screen were about five or six (leeches in the courtyard; Spiders in the billiard room) in Resident Evil; and it felt more pressing simply because of my limited ammo and aiming ability. But now we have context sensitive situations which add to the "realism" of the game. Remember how boss fights were challenging simply because the only way to avoid being hit was simply to turn and run; and pray?
Now you can just hit L+R and you've managed to avoid a grisly death... for now. Honestly, I feel these additions take away from the pure horror and survival aspects that made the early Survival Horror genre games so... frightening.
A good example is the PS2 exclusive title: Rule Of Rose, released in 2006. The game sports a very simple style of play: The left joystick turns you using the 3D Stick Layout (hold left to run left; right to run right; et cetera.) Combat is done by holding R1 and hitting the X button in sync with your swings (creating combos), or you can delay your strikes and do a series of weak strikes to spam the enemy. Granted, ROR has the worst combat mechanics I've seen in a modern game, but it stays very true to the archaic gameplay layouts of olden Survival Horror.
The point of the "clunky", and "tight" controls is to give you a feeling of fear. It's to limit you to the space you have in order to force you to actually... survive. Imagine if they allowed you to fly during Disaster Report. Would you really have been as scared of the giant Globe rolling towards you; or the towering skyscraper that's collapsed and is plummeting right onto your location?
Unfortunately, most modern games tend to forgo actual "horror" in favour of giving the player a buttload of weapons; hordes of enemies; and whispering in your ear: "Kill kill kill kill... Ma ma ma ma."
How would games like Silent Hill, and Fatal Frame have fared if they had given you a minigun, or rocket launcher. Yeah, Silent Hill (1 and 2; every other one does not exist as they do not represent the true nature of the series) gave you guns, but the ammo was severely limited; and the accuracy and damage weren't enough to warrant relying solely on them. They really stressed the "survival" aspects of the game. The Fatal Frame series gave you a camera; and when you lifted it to your eyes, your movement was slower and your field of vision was limited. Again, ammo was limited and the more powerful types of film (ammo) were rare to find.
These all were important elements to making a truly scary environment. Silent Hill--which I argue is the most terrifying series in gaming history (Sweet Home and Clock Tower [Super Famicom] not included; seeing as they're singular titles)--stressed the psychological aspects of horror; and pretty much forced you to save your ammo for the boss fights (of the two games, Silent Hill 1 had some of the most interesting bosses I've ever seen).
So why is it that modern companies tend to overlook what makes horror... horrifying in lieu of another action-soaked Michael Bay-meets-John Woo-meets-Clive Barker title?
I submit that as of 2009, only a handful of games truly deserve the title of Survival Horror. Even some of the better titles, like Dead Space, really stress the ACTION aspect that is prevalent in many modern horror movies. Very few games rely on psychological horror, or even try to create a tense, frightening atmosphere. Though, in the case of aforementioned Dead Space, they really managed to tie in action and psychological horror rather nicely. So I do believe it can be done; but most writers and programmers just don't get it.
In the end, I guess it comes down to what's "popular" in American culture. It's my firm belief that the best horror games came out of Japan. This is due solely to their ability to craft genuinely creepy plots, believable characters, and disturbing situations, while still having enough action to keep you from nodding off. Being capable of blending action in to the point where you could be invincible, but you just don't feel it..?. That... is when things get really scary.
We need more horror, and a little less Rambostein.
Sunday, 15 March 2009
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Bunny Invasion 2 -- Review
Maybe it's just because I'm really lazy--or I'm just utter crap with the internets--but I could NOT find the first installment in this series. I was formally introduced to Mr. Smith (not to be confused with the man of the same name from the amazingly awesome "Shoot 'Em Up" movie) through my favourite Freeware gaming site: Kongregate.com. After finding that I had been playing the game for four hours straight... I knew I was hooked. So... here is the first game review on my site: Bunny Invasion 2
Bunny Invasion 2
Developer: GPStudios (website/Kongregate Profile)
Publisher: Bubblebox (website)
Platform: PC (Freeware/Web Based)
Rating: M [Estimated] (Excessive Written/Spoken Foul Language, Excessive Violence)Synopsis: At the Lamb & Flag bar, a group of strangers sit, drinking away their issues. As the bartender doles out shot after shot of alcohol, a female patron regales her companion with a story about being dumped by her lover (she had set fire to his car believing he had cheated on her [he didn't]; so "he took the kids and left"). Her companion--a gruff middle-aged man with dark sunglasses, a brown shirt and blue pants--sits, oblivious to her ramblings. He orders her to buy him a beer and asks the bartender to turn on the television. Each complies.
Suddenly... a news flash interrupts the programming! The bunnies are back! Psychopathic bunnies with a penchant for death... and shitting! The female patron runs screaming to the door and is knocked out cold by her former companion. He is: Mr. Smith. Smith brandishes "Old Faithful"--his .45 Colt--and heads outside. It's time for some rabbit killing!
The Review: As I stated before: I have sat through this game for an uninterrupted four hours already. It was the first time I played the game, and I could NOT put it down. But for this to be a review, I can't just say: Hey this was awesome. Let's break down just why I love this game so much. I grade my games on a traditional scale using the categories of Sound/Music, Graphics, Gameplay, Story, and Replayability. Ratings are graded on the 1-10 score scale, which is implemented in increments of .5. The final score is an average of the aforementioned categories' scores.
Graphics: I usually like to start off by talking about a game's graphics. After all, the first thing one notices in a game are the graphics. If one were to judge the game solely on the Title Screen; you'd probably assume this game will look like garbage. You'd be quite wrong, though. This game is nothing compared to Metal Gear Solid 4 in terms of graphics; but it's light-years ahead of Ice 9 on the GameBoy Advance... trust me.

Black is done. Done to death. Kind of ironic...Objects such as furniture and buildings are drawn rather nicely. Everything looks like it should (bricks like bricks, stools like stools, glasses like glasses, et cetera.), and the texturing is fantastic. In fact... everything seems to fit a nice gritty motif.

"Cheers" this is not.Which brings us to the character models. Body designs are pretty much the same for each character present: Round, circular heads on top of mostly square upper bodies. Hands are simple pentagons, and feet are half-circles. One of the more amusing facial features of the characters are the teeth. Each tooth is distinguishable from the other in a sort of "Invader Zim"-esque style of drawing. As a fan of Jhonen's artwork, this was very pleasing (and utterly amusing) to me. Though... the lack of eyeballs was always a bit... disconcerting; and felt lazy.
Animations of the characters are done well. Everything moves rather fluidly; and is presented in a manner that is slightly above amateurish. Everything is kept--again--to a minimalist style; so don't expect anything like Onimusha 3 out of this. John Woo will NOT be adapting this to movie anytime soon.
All the enemies are pretty much well done. Each "class" of enemy has a couple of palatte swaps (different colours); and each "class" looks different.
A nice variety of cute little bunnies to kill.Just like the characters, the animations are smooth; and each "class" has a different speed and style of movement and attack. Damage to enemies is represented through extremely violent deformations. Usually, the face is ripped off, and the body becomes riddled with holes. Overall, the game is very violent; though the minimalistic sense of art is still ever-present. When killed, enemies will gib (body parts fly off) in a bloody fashion.
Overall, the game is presented nicely with some neat little touches here and there. Everything is familiar, and looks really good.Score: 10/10
Story: The second aspect of a game that comes to my mind is the Story. Bunny Invasion 2 has a very simplistic story; which is supported by ridiculous dialogue, an original concept, and excellent comedic timing ("The thing about bunnies is... they breed like rabbits."). You play as Mr. Smith: a man who took on the hordes of killer bunnies--led by the particularly nasty Bunny Queen--in the first game. Now, he's set to save the local pub from ANOTHER horde of bunnies. That's it. Then again, this game doesn't need much more explanation. The story is simply there to give you a reason to just shoot up bunny rabbits. And it's done well.
The whole concept is highly original; and has a sick appeal to it. Be prepared for some groans at some of the campier puns and obvious references.
Admittedly... I didn't see this one coming...Sadly, I did felt a bit let down by the lack of more character development and back-story. As much as I did understand this game was meant simply to get you to kill and kill, the story could've used a little more to it. But, since the story wasn't all that important to begin with, I didn't think it was TOO much of an issue.
Score: 9.5/10
Gameplay: The next aspect of a game that I notice is the gameplay aspect--it's also usually the longest section of my reviews... BI2 is a traditional "Defend The Castle" type of game (The Last Stand, Storm The Castle, Castle Invaders). Enemies will charge your stronghold (the pub) from the left side of the screen on varying planes (making it a 2.5D game) while you pump bullets into them. The enemies come from both the air, and on the ground; so you'll find yourself moving the mouse around quite a bit in the later levels. This isn't too ground-breaking of an idea; especially when you consider the number of Defense games of this type out there. What sets it apart from the pack... are the various little tweaks here and there.
An important aspect of BI2 is the usage of explosives and exploding enemies. One type of bunny (Suicide Bunny) can be blown up before hitting the pub. This explosion will kill (or severely damage) any bunny within the blast radius. This allows for strategy when faced with a vast amount of enemies charging at you. You'll also be able to purchase two kinds of grenades from the in-game store to use on the field (maximum of 20 per each type). You have typical tossing grenades, and remote grenades. The latter limits you to one grenade per toss; but you have the added advantage of being able to detonate it whenever you wish. The former can be thrown as many times as you have grenades.
When fighting the oncoming waves, you can either use the default weapon (.45 Colt), or one of your other weapons you purchased in the Store. Each weapon is mapped to the numerical keys from 1 to (-). However, you have to be careful as the only weapon with infinite ammo is the Colt. Every other weapon requires you to purchase more ammo (though most only cost 1 per round; but goes up to 100 per round [Minigun]!).The user interface for the game is extremely friendly. Everything is grouped together nicely, and it never gets confusing. All "clickable" menu buttons are positioned and sized appropriately; and mis-clicks are non-existent. Most notable (and used) is the set-up of the Store.

Death at discounted prices! Not really. Everything's expensive...In-between levels--called "waves" in the game--you will have the chance to buy more ammo; purchase new weapons; upgrade the pub; repair the pub; or purchase new upgrades. From here, you can also access the "Extras" menu--which shows you all the medals you've earned and lets you unlock bonus content; alter the game's options; Save; Quit; or check your overall stats. Money is earned each time you kill a bunny; and is denoted by English Pounds.
Unfortunately, most of the weapons are extremely expensive. On my first playthrough; I spent most of the game with the Desert Eagle and the SMG. The biggest problem is not necessarily with the pricing of weapons and upgrades--though some are questionable (9,500 for the second Assistant upgrade?!)--but with the player and the choices they make. If you spend all your money upgrading your first two weapons (.45 and Desert Eagle), you run the risk of not being able to afford the bigger, better weapons sooner.
How you play during the Waves--and your spending style--will determine what's available when. Still, some prices are a bit too steep for my liking.Another important aspect of the Store is the Upgrades tab. Here, you can purchase upgrades that will do many things ranging from: gaining extra money from bunnies; having the bartender fight alongside you on the roof (this is NEEDED to beat the game); and even lowering the health of the oncoming bunnies. It's also here that you'll find one of the most OFFENSIVE upgrades in gaming history.

Well... they DO have a lot of sex...Another aspect to note: are the bunny attacks. While some are fairly common types (biting, punching, slamming into)... others are ranging from just silly (flinging toxic poo) to outrageously offensive (firing newborn bunnies from the womb at the pub).

Newborn Rockets: Spitting in the face of Pro-Lifers everywhere.The story is progressed some on every 11th level (11, 21, 31, et cetera) by short cut-scenes--though most just serve as comic relief (or attempts at) in-between frantic bunny slaughterings.
Now, this game does come with some glaring flaws. Firstly, when firing at bunnies, your bullets will damage whatever is in the path of the bullet; rather than the exact spot you aimed. This means that unless you're using the Sniper Rifle, grenades, grenade launcher, or are in Rage Mode... you won't be able to hit specific targets when they're all clumped together. However, the bartender can pinpoint aim. This is a major set-back for the game; and the major cause of frustration when trying to hit the Suicide Bunnies at the right time; or when trying to prioritise which to shoot. Especially when you've got a good shot, and another bunny steps in at the wrong moment.

Good luck trying to kill off those Pregnant Bunnies being blocked by the GladiatorsSometimes, the bullets will actually manage to bypass all the other bunnies, and hit the one I'm aiming at. This rarely happens, but it has happened. A good idea would've been to map a key to toggle pin-point shooting (on the cursor) and general shooting (the current default; hits anything blocking its path).
Another aspect of the game I had an issue with, was the fact that getting the "Assistant" upgrade (getting the bartender to join you in battle) is REQUIRED to survive levels past 11. This really doesn't give you much of an option, and limits the ability to choose and play the game the way you want. While it IS only ONE of many upgrades, it still felt limiting. A good, balanced game lets YOU decide what purchases are necessary to win.
Keeping with the issue of upgrades: I never noticed much of a change when upgrading Myxomatosis and AIDS until I fully upgraded them. The amount of speed reduced and damage inflicted (respectively) by these upgrades is so minute--until fully upgraded--that it almost seems like a waste of money. And trust me: they're expensive too.Getting back to the guns, many times I found myself missing with the automatic weapons. Now, I know they're supposed to be inaccurate... but I found that sometimes I'd miss until I'd release the mouse and click again; seemingly resetting my aim. This can really break up the pacing of the game and cause unnecessary frustrations when fighting off large groups of bunnies.
Overall, the game is paced nicely and plays just as nicely. The levels throw plenty of enemies at you; so you're almost never bored. The later levels become so hectic; that sometimes you might find yourself on the verge of dying... only to pull off a stunning victory. However, some of the flaws inherent in the game impede progress. Forcing a player to NEED an upgrade in the way BI2 does with the "Assistant" upgrade makes the game feel cheap and linear. If you're marketing it as an "open-ended" customisable game... this detracts from your intent.
Also, the hit detection--and lack of noticeable upgrade effects--can either cause unneeded frustration; or simply make you waste your money just so it finally takes one less bullet to kill a slightly less fast enemy.Score: 7.5/10
Sound/Music: What would a game be without sound effects and music to accompany it? Well... it'd be most DOS games before they realised that they could make MIDIs. BI2 continues the minimalistic style by including music only for the title screen, the Store screen, and the Pub cutscenes. During all of the Wave portions of the game, no music will play. Instead, you are treated to the charming sounds of guns firing; bullets penetrating soft bunny flesh; explosions; and the (sometimes) amusing one-liners uttered by Mr. Smith and the Bartender when killing bunnies.
The Title Screen/Store music is looped--and the same for both--but it only gets annoying if you leave the screen up for longer than 10 minutes (something that should NEVER HAPPEN). The music played in the pub are all small MIDI-esque snippets from popular songs (ie. "Give It Away Now" by Red Hot Chili Peppers, "Money" by Pink Floyd, et cetera.)Nothing about the sound or music in this game feels boring, dull, or misplaced.
Score: 10/10
Replayability: BI2 can be beaten in about 4-5 hours in one stretch--even if you make some poor choices early on. But... the game boasts a nice 58 awards to collect (most of which are purchasing and time-played-based), 26 unlockables, and the ability to play any Wave you want from your saved file. Overall, there's about 5-6 hours worth of time to waste playing this game. It's also fun to go back and try to beat the game in various other ways (ie. not upgrading anything unessential), so it's hard to be bored by the game. Though, once you buy the minigun... it gets a bit... easy.
Score: 9.5/10
Overall Summary: BI2 is a damn fun game to play--and in spite of some really glaring issues; can give you quite a few hours of pure bunny-slaughtering enjoyment. I'd recommend this game if you have some spare time you need to kill; or severe frustrations to vent.
Overall Score: 9.3
Recommended
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